photoreal

提示词(prompt)

复制
photoreal live-action sci-fi full-body character still, 2:3 vertical. camera at chest height, 35mm lens, eye level, full body fully in frame with a little space above the head and below the feet, three-quarter rule placement slightly right of center, the left side of the frame holds open cold grey sky and a defocused ruined city wall, negative space about half the frame. foreground: a defocused broken curb and drifting dust. only one figure in an exoskeletal warframe, full-body, front three-quarter. the silhouette is hourglass, not barrel: extremely wide at the shoulders, extremely narrow at the waist, extremely long in the limbs. the head is an upright egg-shaped carapace with no eyes and no mouth, a bony ridge running from the brow to the nape, one very narrow black beveled channel recessed on either side. each shoulder carries three outward-flaring plates, thick innermost, thin and sharp outermost, with a two millimeter gap between layers, the shoulder mass about one point three times the body width; the waist narrows to roughly two thirds of the chest, and sits as a bundle of braided dark grey fibers, neither metal nor skin. the arms run slightly longer than human with an elongated forearm, and the hands carry four digits; the outer legs are one continuous hard-cut plate, the inner legs are stacked segmented plates at a steep angle. plates are cold grey matte metal with almost no reflection, every transition a hard edge; the shoulder plates and the lower chest carry tarnished copper banding, oxidized dark copper; hair-thin dark gold lines sit inside the ridge, the plate gaps and the beveled channels; one plate on the left of the chest holds a single warm gold thread lit from within, the only highlight on the whole shell. stance: feet slightly wider than the shoulders, weight settled back on the right foot, arms hanging with fingers lightly curled, the shoulder petals still flared from the landing, not yet drawn in. light from camera-left rear at forty-five degrees, one hard cold white daylight source, no fill; the outer shoulder edge is cut into a razor-thin bright line, the faces of the plates meeting in hard breaks rather than gradients; cold asphalt bounce lifts the braided waist fibers out of shadow; real contact shadow under the feet, debris and dust pressed into a small rolled edge beside the boots. background is a hazy low-contrast ruined city wall under flat cold overcast, softly thrown out of focus. real cold grey matte metal, real oxidized copper, real braided fiber bundle, real asphalt, real dust, practical on-set armor, arri alexa mini lf, 35mm lens, cool desaturated grade, fine natural film grain, large-format daylight realism reminiscent of greig fraser on dune. no cgi, no 3d render, no game still, no plastic, no chrome, no barrel-shaped mech torso, no rounded helmet skull, no eyes, no mouth, no full-body glow, no sheet of glowing runes, no neon, no cyberpunk, no hero pose, no duplicate character, no warm light

图片信息

创作工具:Midjourney AI
一键同款