Midjourney教程(绘画提示词)

Excellent Works
今日更新:38条新咒语 | 本周最热:水墨机械风(搜索量2100+)
an isolated circular shield formed entirely from a thick transparent rotating wall of water, floating upright in open space, with one separate small spherical water projectile hovering beside it. the water shield has a thicker lens-like center, a thin stretched liquid rim, subtle internal spiral currents, irregular but cohesive surface-tension contours and carefully controlled silver specular streaks. the smaller water orb shows a smooth taut meniscus, self-contained internal circulating currents and a cluster of fine suspended droplets; it remains distinctly separate from the defensive shield. minimal ancient stone courtyard architecture and clear vertical grout lines are visible through the transparent shield, refracted according to its changing thickness. both water volumes remain intact and free-floating, with no incoming projectile, deformation from an attack or splash caused by contact. broad soft daylight from upper left creates white-silver surface highlights, with cool gray-blue reflected sky tones and subtle neutral bounced light on the stone backdrop. water is transparent and refractive rather than neon-blue or crystalline solid. muted stone-gray palette, tiny cool-blue accents, detailed midtones and gentle highlight rolloff. premium standalone chinese fantasy liquid-water vfx study, differentiated water thickness, surface tension, internal optical depth and sophisticated specular reflection. eye-level three-quarter medium-wide composition, whole shield and water sphere visible against clear background. no people, hands, figures, targets, strikes, fracture or lettering.
an immense fully formed spectral white tiger composed entirely of translucent energy, hovering in a dark stone arena with broad feline head, powerful shoulders, distinct four paws, flexible spine and long curved tail. its inner layer is a softly luminous pearl-white anatomical energy framework, the outer body is finely stratified ivory vapor-fur, and extremely delicate liquid-champagne-gold filaments follow natural feline stripes along the shoulders, face and tail. a small floating golden contract seal glows beside the shoulder, its fine luminous lines entering the tiger's internal energy system without any summoning figure. the complete spiritual animal hovers over an untouched stone platform. background pillars remain faintly visible through its torso, proving that the figure is spectral rather than solid. only a few gold dust motes peel away from stripe edges, drifting gently rearward. a neutral cool directional key from above-left defines the animal silhouette; the contract seal and gold stripes create a localized warm interior response. ivory-white body, antique gold tracery, cool muted charcoal environment, visible dark midtones, delicately softened white highlights and limited bloom near the energy seal. premium chinese fantasy spirit-creature game-cinematic cgi with believable tiger morphology, refined translucent volume and fiber-light texturing. slightly low wide hero shot with entire tiger and tail comfortably framed, clean negative space around paws and shoulders. only spectral beast vfx; no human, caster, opponent, impact or destruction.
an isolated pair of mirrored spectral wolf-claw energy signatures, suspended side by side in empty space, conceived as a detached reference for a partial wolf-transformation power. each signature is a claw-shaped envelope of tightly layered charcoal-silver vapor and translucent cobalt kinetic light, with five clearly separated curved luminous talon paths made from fine blue plasma filaments. the energy shapes suggest the route of a wolf-claw movement without depicting any anatomical hand, arm, living limb, complete wolf or humanoid creature. a faint elongated wolf-head energy crest sits far behind the pair, subordinated to the claw-shaped energy signatures. a subdued dark stone-arena atmosphere, no actor or body reference, ample negative space and clear differentiation between the two mirrored claw-energy envelopes. a few tiny silver-blue particles detach from the ends and fade into the air, with no target or contact effects. one cool upper-left key reveals translucent vapor edges; a localized cobalt glow travels along each claw-shaped filament. graphite midtones, muted silver haze, focused blue energy lines, deep shadow texture and no broad neon spill. premium chinese fantasy beast-power vfx asset, layered optical smoke and sharpened kinetic filaments, abstract standalone design rather than character transformation illustration. symmetrical medium-wide three-quarter composition, entire paired energy forms inside the frame. no human, limbs, faces, living creatures, claws attached to bodies, targets, hit effects, damage or text.
two isolated razor-thin vertical tears in three-dimensional space float several meters apart in a vacant stone arena. the first spatial cut is a slender dark elongated fracture suspended midair on the left; the second is a matching fracture deeper to the right. a single ultra-thin silver cutting-energy segment enters the first tear from clear empty air and continues out of the second in an identical direction, visually demonstrating one discontinuous slash pathway without showing any originating weapon or user. each tear has an extremely precise split-glass contour, several transparent displaced refraction layers, deep charcoal interior and narrow violet-silver chromatic fringes. stone pillars and floor grout behind each tear appear misregistered by a few centimeters through the boundary, providing readable optical evidence of folded space. the rift edges are thin and angular, not circular portals; faint silver energy fibers hug the cuts rather than swirling randomly. the empty ancient arena remains intact, with a low horizon and wide open sightlines between cuts. overhead cool moonlit key defines pillar edges; each fissure emits only a restrained silver-violet rim reflection on nearby surfaces. deep graphite shadows, slate-blue atmosphere, pale silver blade-light, dark indigo rift interiors, nuanced black values and smooth controlled bright accents. premium eastern fantasy optical dimension-slash cgi, exquisite refraction and coherent spatial geometry. wide waist-height three-quarter composition showing both complete tears and one continuous slash direction, large negative space, sharp effect silhouette. only abstract spatial slash vfx, no person, hand, weapon, opponent, hit, explosion or debris.
a single ornate dark forged-steel battle axe floats diagonally in empty air, presented as an unmanned elemental weapon-effects asset. the heavy broad axe head contains one embedded compact blue-white conductive energy core, engraved channels leading from the socket to both cutting edges, blackened iron surfaces and restrained worn bronze collars. thin forked cobalt electrical arcs spread from the core through the engraved metal and jump to one nearby separate suspended iron conductor; only one dominant arc bridges the gap. fine black iron filings orbit the axe head along an organized curved magnetic path, with tiny orange plasma nodes at selected contact-free conductive junctions. a minimal dark stone-arena backdrop with distant intact metal railings provides depth and scale. the axe, conductor and filament path hover above the ground with no strikes, burned surfaces, broken architecture or injured subjects. cool overhead-left key light separates matte black forged iron from brushed bronze. the blue-white core casts narrow localized highlights across the axe and conductor; muted orange nodes remain tiny accents. charcoal-gray shadows, cobalt-blue electric filaments, controlled silver edge reflections and no general blue wash. premium east asian fantasy electromagnetic weapon vfx concept art with accurate-looking metal roughness, sharp plasma branching and restrained cinematic volumetric haze. wide three-quarter hero composition, complete axe visible and dominant electric connection readable. no people, hands, holder, attacker, target, impact or damage.
exactly seven individually separated ceremonial flying swords hang in a broad three-dimensional crescent array across the midground, each with a distinct polished silver blade, dark sculpted guard, narrow indigo engraving and clear sharp tip. behind the seven primary swords, thousands of much smaller distant blade silhouettes form a descending canopy in atmospheric perspective, visibly subordinate to the seven large foreground weapons. around and between the seven main blades, a broad transparent indigo gravitational lens field forms thin concentric distortions of the distant environment, with clear spatial boundaries and subtle bent architectural lines. an empty intact ancient stone tournament arena lies beneath the floating formation, with a wide open sky and deep distant masonry levels for scale. no ritualist or opponent is present; no downward strike, body compression or ground destruction. cold soft sky light from above illuminates silver blade edges. narrow blue-violet light emerges only from sword engravings and forms delicate reflections on neighboring metal, while the gravity lens itself is primarily refractive. dark indigo and slate-gray surroundings, silvery steel, modest violet-blue point accents and tightly protected highlights. premium chinese fantasy high-end cinematic sword-array cgi, optically layered transparent gravity and polished forged-metal microstructure. elevated wide three-quarter shot, all seven main swords separately countable with distant canopy visibly farther away. no figures, hands, faces, targets, damage, lettering or hud.
an isolated gigantic translucent air-pressure dome suspended in empty space, progressing horizontally toward the right side of the frame. its primary form is a shallow three-dimensional spherical compression shell, not a luminous ring: a narrow uneven gray-white density rim, a very thin layered inner pressure surface and faint fluid interference ripples nested within its transparent volume. background architectural lines shift subtly when viewed through the dome, making the optical refraction measurable while the interior air remains nearly invisible. a wide deserted weathered-stone arena provides simple intact balustrades and tall distant pillars as transparent refraction references. broad empty floor and generous negative space establish the scale of the expanding pressure front without any collision, dust blast or structural damage. a large cool soft daylight key from upper left grazes the microscopic suspended atmospheric particles at the pressure boundary; subdued warmer reflected light models the intact stone. the pressure volume is non-emissive, with no colored energy aura. neutral gray and cool slate shadows, silver mist accents, restrained saturation and smooth controlled bright highlights. high-end live-action chinese fantasy atmospheric vfx standalone concept, layered compressed-air refractive materials, cinematic depth and subtle volumetric behavior. wide low three-quarter view with the entire pressure dome clearly framed against the pillars, horizontal travel direction readable. pure transparent pressure effect only, no people, hands, enemies, weapons, strikes or aftermath.