Midjourney教程(绘画提示词)

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今日更新:38条新咒语 | 本周最热:水墨机械风(搜索量2100+)
1. core concept "new chinese cyber ​​glazed beast ip blueprint, q version lucky pig three-view technical drawings, forbidden city color spectrum digital reconstruction (#d04a31 zhuyan/#5a8fb0 glazed blue/#d4a158 amber gold), crystal sculpture exquisite body structure" 2. modeling features "- spherical joint crystal pig shape, double spiral cloud pattern ears translucent gradient bristles (root amber gold → tip glazed blue transition) improved tang style technology skirt (dynamic led light belt waist + light tracking taotie pattern) rainbow light particle special effect nose ring (programmable breathing rhythm)" 3. material parameters "- composite glazed material group (main refractive index 1.65+dispersion 0.032) surface: crystal frozen texture (sss 1.8/scattering depth 6mm) clothing: etched circuit texture (normal strength 45% + metalness 0.7) special effects: suspended oracle particles in the body (motion blur 0.4s)" 4. three-view configuration "- cloisonne shading engineering drawing template, golden ratio three-view layout front: display dynamic blinking expression + wealth-gathering ingot gesture side: highlight s-shaped spine curve + suspended hexagram ornaments back: emphasize neon cloud shoulder structure + data flow pattern shawl" 5. rendering settings "- ring palace lantern matrix lighting (main light 3000k + rgb auxiliary light) octane spectrum rendering (refraction depth 16 + caustic accuracy 92%) 8k ultra-clear output (7680×4320 16bit p3 color gamut) dynamic depth of field (f/1.4 focusing on glass pupil)" 6. style enhancement "- low polygon crystal structure (12-sided decomposition at the joint) gilded edge processing (0.6px #d4a158 outline) digital rock color texture (noise map simulates mineral crystallization) holographic base projection (dynamic luoshu matrix pattern)" 玻璃
1. core concept "digital ip of intangible cultural heritage of colored glaze, q-version zodiac dragon, cute q-version, three-view technology blueprint, new chinese cyberpunk style, application of color spectrum of the forbidden city (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure" 2. shape characteristics "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen) improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button) flowing light effect dragon whisker (programmable led particle path)" 3. material parameters "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62) scales: uv laser coating (anisotropy 0.85/roughness 0.12) clothing: ice crack glaze treatment (concave and convex intensity 38% + normal details) special effects: suspended gold foil particles in the body (motion blur 0.3s)" 4. three-view configuration "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout front: display cloud shoulder dragon head pattern + dynamic light effect claws side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments back: focus on the big dipper scale array + hanfu hem robe layer" 5. rendering settings "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light) octane two-way ray tracing (refraction depth 12 + diffuse bounce 8) 8k film-level output (8192×4608 srgb color gamut) depth of field control (f/1.2 focusing on the dragon eye glass ball)" 6. style enhancement "- low polygon crystal cluster structure (24-face decomposition at the joint) ink smudge edge light (0.7px navy blue outline) digital dunhuang color card application (cmyk#c76b29, #3a5f7b) add virtual booth (jun kiln crack glaze reflection)" c4d production points use sds subdivision surface to shape fluid scales lattice deformer to create dynamic light effect dragon whiskers bind three-view synchronization controller (follower tag) create multi-layer nested material group (glass/metal/glaze) 玻璃
1. core concept "digital ip of intangible cultural heritage of colored glaze, q-version zodiac dragon, cute q-version, three-view technology blueprint, new chinese cyberpunk style, application of color spectrum of the forbidden city (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure" 2. shape characteristics "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen) improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button) flowing light effect dragon whisker (programmable led particle path)" 3. material parameters "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62) scales: uv laser coating (anisotropy 0.85/roughness 0.12) clothing: ice crack glaze treatment (concave and convex intensity 38% + normal details) special effects: suspended gold foil particles in the body (motion blur 0.3s)" 4. three-view configuration "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout front: display cloud shoulder dragon head pattern + dynamic light effect claws side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments back: focus on the big dipper scale array + hanfu hem robe layer" 5. rendering settings "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light) octane two-way ray tracing (refraction depth 12 + diffuse bounce 8) 8k film-level output (8192×4608 srgb color gamut) depth of field control (f/1.2 focusing on the dragon eye glass ball)" 6. style enhancement "- low polygon crystal cluster structure (24-face decomposition at the joint) ink smudge edge light (0.7px navy blue outline) digital dunhuang color card application (cmyk#c76b29, #3a5f7b) add virtual booth (jun kiln crack glaze reflection)" c4d production points use sds subdivision surface to shape fluid scales lattice deformer to create dynamic light effect dragon whiskers bind three-view synchronization controller (follower tag) create multi-layer nested material group (glass/metal/glaze) 玻璃
1. core concept "digital ip of intangible cultural heritage of colored glaze, three-view technical blueprint of q-version zodiac dragon, new chinese cyberpunk style, application of color spectrum of the forbidden city (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure" 2. shape characteristics "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen) improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button) flowing light effect dragon whisker (programmable led particle path)" 3. material parameters "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62) scales: uv laser coating (anisotropy 0.85/roughness 0.12) clothing: ice crack glaze treatment (concave and convex intensity 38% + normal details) special effects: suspended gold foil particles in the body (motion blur 0.3s)" 4. three-view configuration "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout front: display cloud shoulder dragon head pattern + dynamic light effect claws side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments back: focus on the big dipper scale array + hanfu hem robe layer" 5. rendering settings "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light) octane two-way ray tracing (refraction depth 12 + diffuse bounce 8) 8k film-level output (8192×4608 srgb color gamut) depth of field control (f/1.2 focusing on the dragon eye glass ball)" 6. style enhancement "- low polygon crystal cluster structure (24-hedron decomposition at joints) ink smudge edge light (0.7px navy blue outline) digital dunhuang color card application (cmyk#c76b29, #3a5f7b) add virtual booth (jun kiln crack glaze reflection)" c4d production points use sds subdivision surface to shape fluid scales lattice deformer to create dynamic light effect dragon whiskers bind three-view synchronization controller (follower tag) create multi-layer nested material group (glass/metal/glaze) 玻璃
1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 木纹
1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 彩虹色 玻璃
1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 玻璃
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型,站立" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 黏土
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 黏土
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
基础设定: 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)"使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)"使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃