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生成三个不同角度视图,第一个是前视图,((第二个是侧视图)),第三个是后视图,3d风格,角色设计,短发动漫男生的形象,大眼睛,金瞳孔,黑色红色,铠甲表面流动熔岩纹理,胸甲中间镶嵌x形状黑色晶体核心,q版形象,((白色背景)),8k纹理细节,c4d
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生成三个不同角度视图,第一个是前视图,((第二个是侧视图)),第三个是后视图,3d风格,角色设计,短发动漫男生的形象,大眼睛,金瞳孔,黑色红色,铠甲表面流动熔岩纹理,胸甲中间镶嵌x形状黑色晶体核心,q版形象,((白色背景)),8k纹理细节,c4d
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三视图,全身,正面,侧面,背面,卡通ip,白色小熊,白色宇航员玻璃帽子,科技感,萌萌哒,蹲下,干净背景,pop mart,pixar,ip盲盒,粘土材料,柔和颜色,工作室灯光,octane render,3d,c4d,超高清8k,16:9纵横比。
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三视图,全身,正面,侧面,背面,卡通ip,白色小熊,白色宇航员玻璃帽子,科技感,萌萌哒,蹲下,干净背景,pop mart,pixar,ip盲盒,粘土材料,柔和颜色,工作室灯光,octane render,3d,c4d,超高清8k,16:9纵横比。
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q版哪吒,大头粉颊、闪亮动漫眼,着简化古装,持迷你乾坤圈,浮于云枕,对角线构图,柔焦,暖光,可爱风,粉彩调。
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q版哪吒,大头红脸,动漫亮眸,着简化古装,持迷你乾坤圈,飘于云枕,对角线构图,暖光,软焦点,可爱风,粉彩。
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绒毛材质,毛绒绒,绒毛材质,微缩模型,微距镜头,毛毡材质,一个羊毛皮卡丘,背景是一个手工编织的景观,包括草地,树木,天空,编织的细节看起来像他们是由纱线或羊毛,给它一个艺术的感觉,现代艺术风格,可爱,神奇,超级细节,高分辨率
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粉发女孩戴耳机持翻盖手机微笑,长袖上衣短裤,背景柔光卡通风,粉调,动漫风,居中构图,大光圈,暖光,愉悦,超清高质。
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抱月亮的女孩 3的卡通形象
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路西法,堕落天使,地狱中,超现实风格,红黑主调,特写全身,复杂细节,3d渲染,暗光,电影光,8k超清。
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1. core concept "new chinese cyber glazed beast ip blueprint, q version lucky pig three-view technical drawings, forbidden city color spectrum digital reconstruction (#d04a31 zhuyan/#5a8fb0 glazed blue/#d4a158 amber gold), crystal sculpture exquisite body structure" 2. modeling features "- spherical joint crystal pig shape, double spiral cloud pattern ears translucent gradient bristles (root amber gold → tip glazed blue transition) improved tang style technology skirt (dynamic led light belt waist + light tracking taotie pattern) rainbow light particle special effect nose ring (programmable breathing rhythm)" 3. material parameters "- composite glazed material group (main refractive index 1.65+dispersion 0.032) surface: crystal frozen texture (sss 1.8/scattering depth 6mm) clothing: etched circuit texture (normal strength 45% + metalness 0.7) special effects: suspended oracle particles in the body (motion blur 0.4s)" 4. three-view configuration "- cloisonne shading engineering drawing template, golden ratio three-view layout front: display dynamic blinking expression + wealth-gathering ingot gesture side: highlight s-shaped spine curve + suspended hexagram ornaments back: emphasize neon cloud shoulder structure + data flow pattern shawl" 5. rendering settings "- ring palace lantern matrix lighting (main light 3000k + rgb auxiliary light) octane spectrum rendering (refraction depth 16 + caustic accuracy 92%) 8k ultra-clear output (7680×4320 16bit p3 color gamut) dynamic depth of field (f/1.4 focusing on glass pupil)" 6. style enhancement "- low polygon crystal structure (12-sided decomposition at the joint) gilded edge processing (0.6px #d4a158 outline) digital rock color texture (noise map simulates mineral crystallization) holographic base projection (dynamic luoshu matrix pattern)" 玻璃
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1. core concept "digital ip of intangible cultural heritage of colored glaze, q-version zodiac dragon, cute q-version, three-view technology blueprint, new chinese cyberpunk style, application of color spectrum of the forbidden city (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure" 2. shape characteristics "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen) improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button) flowing light effect dragon whisker (programmable led particle path)" 3. material parameters "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62) scales: uv laser coating (anisotropy 0.85/roughness 0.12) clothing: ice crack glaze treatment (concave and convex intensity 38% + normal details) special effects: suspended gold foil particles in the body (motion blur 0.3s)" 4. three-view configuration "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout front: display cloud shoulder dragon head pattern + dynamic light effect claws side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments back: focus on the big dipper scale array + hanfu hem robe layer" 5. rendering settings "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light) octane two-way ray tracing (refraction depth 12 + diffuse bounce 8) 8k film-level output (8192×4608 srgb color gamut) depth of field control (f/1.2 focusing on the dragon eye glass ball)" 6. style enhancement "- low polygon crystal cluster structure (24-face decomposition at the joint) ink smudge edge light (0.7px navy blue outline) digital dunhuang color card application (cmyk#c76b29, #3a5f7b) add virtual booth (jun kiln crack glaze reflection)" c4d production points use sds subdivision surface to shape fluid scales lattice deformer to create dynamic light effect dragon whiskers bind three-view synchronization controller (follower tag) create multi-layer nested material group (glass/metal/glaze) 玻璃
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1. core concept "digital ip of intangible cultural heritage of colored glaze, q-version zodiac dragon, cute q-version, three-view technology blueprint, new chinese cyberpunk style, application of color spectrum of the forbidden city (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure" 2. shape characteristics "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen) improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button) flowing light effect dragon whisker (programmable led particle path)" 3. material parameters "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62) scales: uv laser coating (anisotropy 0.85/roughness 0.12) clothing: ice crack glaze treatment (concave and convex intensity 38% + normal details) special effects: suspended gold foil particles in the body (motion blur 0.3s)" 4. three-view configuration "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout front: display cloud shoulder dragon head pattern + dynamic light effect claws side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments back: focus on the big dipper scale array + hanfu hem robe layer" 5. rendering settings "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light) octane two-way ray tracing (refraction depth 12 + diffuse bounce 8) 8k film-level output (8192×4608 srgb color gamut) depth of field control (f/1.2 focusing on the dragon eye glass ball)" 6. style enhancement "- low polygon crystal cluster structure (24-face decomposition at the joint) ink smudge edge light (0.7px navy blue outline) digital dunhuang color card application (cmyk#c76b29, #3a5f7b) add virtual booth (jun kiln crack glaze reflection)" c4d production points use sds subdivision surface to shape fluid scales lattice deformer to create dynamic light effect dragon whiskers bind three-view synchronization controller (follower tag) create multi-layer nested material group (glass/metal/glaze) 玻璃
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1. core concept "digital ip of intangible cultural heritage of colored glaze, three-view technical blueprint of q-version zodiac dragon, new chinese cyberpunk style, application of color spectrum of the forbidden city (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure" 2. shape characteristics "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen) improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button) flowing light effect dragon whisker (programmable led particle path)" 3. material parameters "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62) scales: uv laser coating (anisotropy 0.85/roughness 0.12) clothing: ice crack glaze treatment (concave and convex intensity 38% + normal details) special effects: suspended gold foil particles in the body (motion blur 0.3s)" 4. three-view configuration "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout front: display cloud shoulder dragon head pattern + dynamic light effect claws side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments back: focus on the big dipper scale array + hanfu hem robe layer" 5. rendering settings "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light) octane two-way ray tracing (refraction depth 12 + diffuse bounce 8) 8k film-level output (8192×4608 srgb color gamut) depth of field control (f/1.2 focusing on the dragon eye glass ball)" 6. style enhancement "- low polygon crystal cluster structure (24-hedron decomposition at joints) ink smudge edge light (0.7px navy blue outline) digital dunhuang color card application (cmyk#c76b29, #3a5f7b) add virtual booth (jun kiln crack glaze reflection)" c4d production points use sds subdivision surface to shape fluid scales lattice deformer to create dynamic light effect dragon whiskers bind three-view synchronization controller (follower tag) create multi-layer nested material group (glass/metal/glaze) 玻璃
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1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 木纹
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1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 彩虹色 玻璃
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路西法,堕落天使,地狱场景,超现实风格,红黑主调,近景全身,电影光效,暗光,3d渲染,细节繁复,8k超清。
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1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 玻璃
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基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型,站立" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 黏土
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基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 黏土
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基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
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基础设定: 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
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基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)"使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
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基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)"使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
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