Midjourney教程(绘画提示词)

Excellent Works
今日更新:38条新咒语 | 本周最热:水墨机械风(搜索量2100+)
1. core concept "new chinese style glazed snake ip blueprint, q version zodiac snake three-view technical drawings, forbidden city color spectrum digital reconstruction (#c53d43 red/#4a8c7c turquoise/#e6b422 amber gold), dragon playing with pearl dynamic structure" 2. modeling features "- crystal snake-shaped anthropomorphic design, yin and yang tai chi scale arrangement translucent gradient snake tail (back turquoise → belly scale moon white transition) hanfu cross-collar skirt improvement (light tracing lightning pattern edging + glazed necklace) dynamic particle signal (programmable breathing frequency light effect)" 3. material parameters "- composite crystal material group (main refractive index 1.68 + dispersion 0.035) scales: gilded ice crack glaze treatment (anisotropy 0.9/roughness 0.15) clothing: digital weaving of kesi pattern (normal strength 50% + metallicity 0.6) special effects: suspended oracle bone particles in the body (flow of oracle bone fragments)" 4. three-view configuration "- bronze cloud and thunder pattern engineering drawing background, three-view dynamic surround layout front: display gilded vertical pupil + seal gesture (taoist bagua fingering) side: highlight s-shaped fluid curve + suspended cloud ornaments back: emphasize neon cloud shoulder structure + data flow pattern shawl" 5. rendering settings "- ring palace lantern array lighting (main light 2800k + rgb fill light) octane spectrum rendering engine (refraction depth 18 + caustic accuracy 95%) 8k film-level output (8192×4608 adobe rgb color gamut) dynamic depth of field (f/0.95 focused snake pupil glass ball)" 6. style enhancement "- lattice topology enamel color outline processing (0.7px#e6b422 outline) digital rock color texture (multi-layer noise map mixing) holographic ink base (dynamic "classic of mountains and seas" text projection)"create multi-layer nested material group (glass/metal/glaze) glass
1. core concept: "digital ip of the intangible cultural heritage of colored glaze, q-version zodiac dragon, anthropomorphic shape, three-view technical blueprint, new chinese cyberpunk style, application of the forbidden city's color spectrum (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure."2. shape characteristics: "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen), improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button), flowing light effect dragon whisker (programmable led particle path)."3. material parameters: "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62), scales: uv laser coating (anisotropy 0.85/roughness 0.12), clothing: ice split glaze treatment (concave and convex intensity 38% + normal details), special effects: suspended gold foil particles in the body (motion blur 0.3s)."4. three-view configuration: "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout, front: display cloud shoulder dragon head pattern + dynamic light effect claws, side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments, back: focus on the big dipper scale array + hanfu hem robe layer."5. rendering settings: "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light), octane two-way ray tracing (refraction depth 12 + diffuse bounce 8), 8k film-level output (8192×4608 srgb color gamut), depth of field control (f/1.2 focusing on the dragon eye glass ball)."6. style enhancement: "- low polygon crystal cluster structure (24-face decomposition at the joint), ink smudge edge light (0.7px navy blue outline), digital dunhuang color card application (cmyk#c76b29, #3a5f7b), add virtual booth (jun kiln split glaze reflection)."c4d production points: use sds subdivision surface to shape fluid scales, lattice deformer to create dynamic light effect dragon whiskers, bind three-view synchronization controller (follower tag), create multi-layer nested material group. game material: strange things, chinese dragon.
1. core concept: "digital ip of the intangible cultural heritage of colored glaze, q-version zodiac dragon, anthropomorphic shape, three-view technical blueprint, new chinese cyberpunk style, application of the forbidden city's color spectrum (red glaze/colored glaze blue/amber gold), crystal clear and exquisite tower shape structure"2. shape characteristics: "- anthropomorphic design of crystal dragon column, dragon horns adopt the pattern of forbidden city caisson translucent gradient scale armor (dark amber on the spine → moon white on the abdomen), improvement of tang-style round-neck robe hanfu (light tracing cloud pattern dark embroidery + crystal button), flowing light effect dragon whisker (programmable led particle path)"3. material parameters: "- multi-layer glass nesting process (main body: barium crystal glass with a refractive index of 1.62), scales: uv laser coating (anisotropy 0.85/roughness 0.12), clothing: ice glaze treatment (concave and convex intensity 38% + normal details), special effects: suspended gold foil particles in the body (motion blur 0.3s)"4. three-view configuration: "- blue and white porcelain pattern engineering drawing shading, isometric three-view golden ratio layout, front: display cloud shoulder dragon head pattern + dynamic light effect claws, side: highlight s-shaped dragon spine curve + light tracing auspicious cloud ornaments, back: focus on the big dipper scale array + hanfu hem robe layer"5. rendering settings: "- circular forbidden city palace lantern lighting (main light 3200k warm light + auxiliary light 6500k cold light), octane two-way ray tracing (refraction depth 12 + diffuse bounce 8), 8k film-level output (8192×4608 srgb color gamut), depth of field control (f/1.2 focusing on the dragon eye glass ball)"6. style enhancement: "- low polygon crystal cluster structure (24-face decomposition at the joint), ink smudge edge light (0.7px navy blue outline), digital dunhuang color card application (cmyk#c76b29, #3a5f7b), add virtual booth (jun kiln glaze reflection)"c4d production points: use sds subdivision surface to shape fluid scales, lattice deformer to create dynamic light effect dragon whiskers, bind three-view synchronization controller (follower tag), create multi-layer nested material group (glass/metal/glaze) glass 武侠 英雄联盟 元神