Midjourney教程(绘画提示词)

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ultra-realistic cinematic single-view full-body industrial concept design of "x7", a large quadruped mechanical unit, strictly non-humanoid, no arms, no hands, no bipedal human body, no human face. single three-quarter side view, slightly low camera angle to make the machine look massive and imposing, entire machine fully in frame from head to tail tip and from ground contact points to spine fins, no cropping, no cut-off parts, one view only. large quadruped machine: shoulder height 2.4m, body length 4.6m, tail length 1.8m, high shoulder hump, long low body, heavy front mass. conceptual monolithic industrial design: wedge-shaped narrow metal head with layered angular panels, four independently rotating optical marker points in a cross arrangement with dark red faint glow and tiny white internal reflections. front hinged panel slightly open, internal blue-white light strips glowing from the seam. visible outer metal frame covered by large semi-transparent composite panels, blue-white light strips pulsing beneath panels. seven blade-like energy-diverter fins along the spine, raised and aggressive. reverse-jointed digitigrade four legs, thick hydraulic limbs, four-toed black metal ground contact points, small cooling vents at wrist and ankle joints with faint white heat vapor. seven-segment articulated metal tail ending in a small tail-end indicator module with amber light. shoulder panels partially unfolded showing an orange-white light projection module. hyper-realistic materials: brushed metal, micro scratches, oxidation spots, hydraulic rods, surface-mounted cables, soot and wet forest mud on lower legs. self-illumination physically lights the ground beneath and nearby tree bark. background: dark misty forest dawn, softly blurred, low angle looking slightly up, not blocking the full silhouette. warm 5600k rim light from rear-right, cool 6500k fill from shadows. 35mm lens, f/5.6, full body sharp, strong silhouette readability, massive scale, imposing presence, arri alexa mini lf, arri logc3, vision3 500t emulation, high contrast low saturation, fine organic grain, ue5 lumen physically correct cg, cinematic industrial concept art, 16:9, no text, no watermark.
国风二次元工笔画160米×90米独立3d战斗场景背景与单卡事件概念设计图(编号:region03-场景10 引灯集内场·活体异物契台),固定45°斜俯视摄像机视角(原始16:9完整横屏战场构图,支持9:16竖屏围绕中央交战区动态裁切取景,适配2d八方向序列帧人物与3d战场组合),近端南侧100%敞开无高于1.2m的前景高墙或粗柱遮挡,无人物无怪物无动物无ui无文字水印。战场地面逻辑占地统一为160米×90米:舞台中央(36米×24米核心演武交战区)为完整、连续、绝对水平、平整无遮挡并经过ue碰撞校准的3d交战地面层,由整块冷硬平整的墨玉青石板铺砌,地面嵌有隔绝香气的青铜封香阵纹(完全齐平地面),承载上下双3×3战位对决,通过齐地的石槽与地脉细纹自然划分为舞台上方(远端北侧敌方3×3战位,面向下方)与舞台下方(近端南侧我方3×3战位,面向上方)的纵深回合对阵格局(严禁在中央交战区内出现台阶断层、深坑或阻挡三段行动冲刺的障碍物);舞台左右与远端设置清晰的中国传统村镇牌坊、古桥、渡口或山道转场边界(连通:场景09↔场景10↔场景11)。全图采用中国传统工笔十八描铁线银钩与宋代工笔界画尺规引线精细勾勒(g05工笔界画机巧 + g07工笔玄墨暗染 + g02工笔重彩描金),配合三矾九染天然矿物颜料(松烟浓墨、石青、石绿、天水碧、赭石、藤黄、朱砂、月白、泥金)层叠设色,底层隐现古法熟宣与宋锦双宫绢本经纬暗纹,真实还原下三垂边缘寒江古镇与人炉产业链的苍凉肌理,严禁西式哥特、蒸汽朋克、日式建筑与油画厚涂。 【引灯集内场·活体异物契台】
电影剧照级古风写实人像:一位十八岁的修仙宗门美少女,浓密珊瑚粉色长发(明确粉色调,不是黑发、不是紫发),发丝单根清晰、有丝绸光泽。灵动俏皮,眉眼间一点不媚不俗的娇气。柔润小鹅蛋脸,饱满面颊,圆柔下颌,淡而舒展的弯眉,眼尾微扬的清澈杏眼,深棕瞳孔,小巧圆润的鼻尖,唇形小巧清晰、唇色浅粉,瓷白肌肤带真实毛孔与次表面散射的红润,不成熟、不稚气。 身穿淡粉与暖金交领仙侠裙:外层淡粉与暖金轻纱广袖衫,覆肩臂外侧、臂弯镂空,纱质通透,上有银色暗纹云纹刺绣,襟边缀珍珠;内层淡粉抹胸式短上衣,细肩带、肩背外显,下身高腰短襦露腰线,配及地大开衩长裙,腰系暖金丝绦配白玉佩,腿侧一枚宽腿环。 中景偏广,黄昏的暖金庭院,她坐在海棠树下的青石棋桌旁,指尖拈一枚白子停在棋盘上方,下颌微抬看向镜头,唇角带一点俏皮笑意。夕阳斜射穿过花枝,在她肩头发梢打出金色轮廓光,身后雕梁画栋与檐下宫灯层叠虚化,庭院里有薄薄的金色浮尘。 电影摄影:35mm 电影镜头,宽银幕构图,浅景深,前景有虚化的花枝或纱幔作画框;体积光与丁达尔光束穿过空气尘埃,大气透视拉开纵深,主体有明确的暖色轮廓光;胶片颗粒细腻,电影调色(暖金与青蓝对比),暗部通透不死黑;织物可辨纤维与自然褶皱,玉石温润反光,木质与石材有真实磨损痕迹。 没有不自然的、密集的高光点。不要有过度的细碎模块重复的伪高细节。该简约的地方要简约。一切不需要细节的地方,都不要细节化处理。 not black hair, not dark hair, not brown hair, not purple hair, not plastic skin, not airbrushed, not flat lighting, not cosplay costume look, not cgi render, no text, no watermark.
电影剧照级古风写实人像:一位十八岁的修仙宗门美少女,浓密珊瑚粉色长发(明确粉色调,不是黑发、不是紫发),发丝单根清晰、有丝绸光泽。灵动俏皮,眉眼间一点不媚不俗的娇气。柔润小鹅蛋脸,饱满面颊,圆柔下颌,淡而舒展的弯眉,眼尾微扬的清澈杏眼,深棕瞳孔,小巧圆润的鼻尖,唇形小巧清晰、唇色浅粉,瓷白肌肤带真实毛孔与次表面散射的红润,不成熟、不稚气。 身穿淡粉与玫红交领仙侠裙:外层淡粉与玫红轻纱广袖衫,覆肩臂外侧、臂弯镂空,纱质通透,上有银色暗纹云纹刺绣,襟边缀珍珠;内层淡粉抹胸式短上衣,细肩带、肩背外显,下身高腰短襦露腰线,配及地大开衩长裙,腰系玫红丝绦配白玉佩,腿侧一枚宽腿环。 中景,大雪纷飞的冬日梅园,她在雪中旋身起舞,一臂上扬一臂舒展,宽袖与裙摆在旋转中展开,回眸看向镜头、唇角上扬。红梅与白雪形成强烈色彩对比,雪面反射明亮环境光,飞雪在逆光里成片漂浮,玫红衣裾是画面唯一的艳色。 电影摄影:35mm 电影镜头,宽银幕构图,浅景深,前景有虚化的花枝或纱幔作画框;体积光与丁达尔光束穿过空气尘埃,大气透视拉开纵深,主体有明确的暖色轮廓光;胶片颗粒细腻,电影调色(暖金与青蓝对比),暗部通透不死黑;织物可辨纤维与自然褶皱,玉石温润反光,木质与石材有真实磨损痕迹。 没有不自然的、密集的高光点。不要有过度的细碎模块重复的伪高细节。该简约的地方要简约。一切不需要细节的地方,都不要细节化处理。 not black hair, not dark hair, not brown hair, not purple hair, not plastic skin, not airbrushed, not flat lighting, not cosplay costume look, not cgi render, no text, no watermark.