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提取图片1 中第四个画面,只要数下来第四的画面,然后去掉图中的车。 【美术与光影总基调】:纯粹的西北戈壁雅丹风貌。主色调为沙土黄、赭石红、岩灰、天空蓝。采用极其强烈的直射硬光(hard light),受光面泛白,背光面呈现深不见底的浓重黑色阴影。明暗交界线锐利,高大气透视,展现极致的空间感与粗糙干裂的质感。画风保持不变,只修改窗外的景色,夜晚的梧桐树,台灯只有一个是亮的(靠窗的那盏),剩下两盏台灯不要亮,去掉窗台上的瓶子和盖子,改为书本,其余两张桌子上也加入一点书。画面质感附加要求:在保持原图构图、主体、人物身份、五官、姿态、服装、场景和色彩关系完全不变的前提下,将画面提升到专业摄影师拍摄水准;全画幅相机raw照片质感,8k超清细节,商业摄影级清晰度与锐度;自然去噪、去颗粒感、去压缩伪影,消除模糊和涂抹感;保留真实皮肤纹理、织物纹理和材质细节,边缘自然锐利不过度;专业布光,柔和立体光影,明暗层次过渡自然,高光保留细节,阴影不死黑;色彩真实通透,电影级高级灰调,氛围自然,精致后期,画面干净,细节丰富,质感细腻,艺术性强但真实不失真、不变形、不改变原图内容;避免噪点、颗粒、模糊、塑料皮肤、过度磨皮、油光、过曝、死黑、色彩失真、过度hdr、ai感和绘画感。 画面质感要求:专业摄影级,全画幅raw质感,8k超清,自然去噪去颗粒,去除模糊和涂抹感,保留真实材质与皮肤纹理,专业布光,立体柔和光影,色彩通透,电影级高级灰调,精致后期,真实不失真,不变形,不改变原图内容;避免塑料感、过度磨皮、过曝死黑、过度hdr和ai感。
提取图片1 中第四个画面,只要数下来第四的画面,然后去掉图中的车。 【美术与光影总基调】:纯粹的西北戈壁雅丹风貌。主色调为沙土黄、赭石红、岩灰、天空蓝。采用极其强烈的直射硬光(hard light),受光面泛白,背光面呈现深不见底的浓重黑色阴影。明暗交界线锐利,高大气透视,展现极致的空间感与粗糙干裂的质感。画风保持不变,只修改窗外的景色,夜晚的梧桐树,台灯只有一个是亮的(靠窗的那盏),剩下两盏台灯不要亮,去掉窗台上的瓶子和盖子,改为书本,其余两张桌子上也加入一点书。画面质感附加要求:在保持原图构图、主体、人物身份、五官、姿态、服装、场景和色彩关系完全不变的前提下,将画面提升到专业摄影师拍摄水准;全画幅相机raw照片质感,8k超清细节,商业摄影级清晰度与锐度;自然去噪、去颗粒感、去压缩伪影,消除模糊和涂抹感;保留真实皮肤纹理、织物纹理和材质细节,边缘自然锐利不过度;专业布光,柔和立体光影,明暗层次过渡自然,高光保留细节,阴影不死黑;色彩真实通透,电影级高级灰调,氛围自然,精致后期,画面干净,细节丰富,质感细腻,艺术性强但真实不失真、不变形、不改变原图内容;避免噪点、颗粒、模糊、塑料皮肤、过度磨皮、油光、过曝、死黑、色彩失真、过度hdr、ai感和绘画感。 画面质感要求:专业摄影级,全画幅raw质感,8k超清,自然去噪去颗粒,去除模糊和涂抹感,保留真实材质与皮肤纹理,专业布光,立体柔和光影,色彩通透,电影级高级灰调,精致后期,真实不失真,不变形,不改变原图内容;避免塑料感、过度磨皮、过曝死黑、过度hdr和ai感。
3d to 2d style character concept art, young man, sunny and lively, frivolous and flamboyant temperament, playboy vibe, spiky short red hair, multiple ear piercings with simple earrings, sunglasses hooked on top of his hair, wearing yellow casual clothes, playful expression with a careless smile, relaxed natural posture. clear 3d model structure, polygonal modeling logic shaping the character, clean edge outlines, reduced messy lines, mature and complete picture, soft natural lighting, delicate facial details, high-quality render, character design sheetright at the city’s heart is a snow-blanketed ice field, upon which a standard yin-yang twin-fish shape is sharply defined. the contours of the two fish are outlined by ice crevasses, deep blue ice veins, snow boundaries and scattered small ice spires, making the yin fish and yang fish instantly recognizable. the edge of the ice field connects to the outer labyrinth walls and main streets. the outer walls spread outward faithfully following the trigram lines of the bagua pattern, separating the city into eight primary zones. the alleyways vary in width. between the walls sit traditional chinese buildings, courtyards, small dwellings, covered bridges and arch gateways. moss, vines and weathered textures cover the wall surfaces, with openings on sections of the walls linking different blocks. the whole scene resembles a mysterious labyrinth city built upon a bagua formation. centered symmetrical composition, the entire city is contained within the frame with clear boundaries. high-altitude straight top view, no perspective distortion, sharp outlines of buildings and roads. soft daylight, light mist, monumental scale, highly detailed, cinematic concept art, urban masterplan aesthetic.
3d cg game character art, unreal engine 5 render, physically based materials, full-length portrait of one young ancient chinese woman, standing alone, one person only, front view, facing the camera, on a flat plain grey background, a white cross-collar robe with narrow aqua edging, crossing over a pale aqua inner layer, a wide white silk sash at her waist with a flat white bow at its front, a long pale aqua gauze skirt over a white inner skirt, the gauze white at the waist and turning aqua toward the hem, the white inner skirt showing below, white embroidered shoes with a low heel, two long white ribbons falling from the bow to her knees, a string of white beads at each side of her waist, a pale aqua satin panel with fine sparkle down the centre front, wide sleeves of sheer white gauze, white at the arm and aqua at the cuff, a broad white cuff band, black long hair sleek and polished, parted down the middle with the parting running straight back, fine hair loose at both temples, gathered into one rounded bun high at the back of her head, the bun rising above the outline of her head, long hair falling straight down behind her back, two long strands falling in front of her shoulders, a silver beaded ornament at the back of the bun, a blue ribbon hanging beside her face, a youthful face, round and soft, her cheeks full, a short rounded chin, straight black eyebrows set low and level, long narrow eyes with a low narrow double eyelid, a low broad nose bridge with a round tip, a small mouth with soft lips, her irises a warm light brown, the whole figure inside the frame from her head down to her feet, empty grey above her hair and below her shoes, standing still, symmetrical, realistic proportions, arms at her sides, shoulders level, head directly above the shoulders, both feet flat and parallel, all the cloth hanging straight down, the hair lying still, camera at chest height, lens parallel to the ground, one even grey tone from edge to edge, lit by one large soft light from the front, no light from behind, no gradient, no vignette, no floor, sharp focus, natural skin tone, 8k ultra detailed
character turnaround sheet, three views of the same man side by side, front view, three-quarter view, back view, full body from head to feet, equal height, same eye level, orthographic flat view, no perspective distortion, plain 18 percent neutral grey studio backdrop, even soft studio lighting, no floor shadow, no depth of field, professional character design sheet, concept art fan li at 88, late spring and autumn period china, 5th century bce, once known as lord tao zhu, immensely wealthy yet self-effacing, calm, unreadable. 165cm, 6.5 heads tall, narrow shoulders, thin limbs, spine straight but neck slightly forward, natural a-pose, arms 45 degrees from body, palms inward, feet shoulder width. deep forehead creases, frown lines, sunken eye sockets, loose drooping upper eyelids, deep nasolabial folds, prominent cheekbones, hollow cheeks, sagging jaw, thin dry skin with age spots, white hair, white sparse eyebrows, three sparse white beard strands below the chin. knobby arthritic knuckles, thick yellowish nails, prominent hand veins, wasted muscle at thumb base. white hair in a topknot tied with blue-black silk cord, wrapped in dark charcoal silk cloth, cloth ends hanging at the back of the head. half lowered eyelids, gaze calm as an old well, unfocused, seeing through everything without sharpness, mouth straight and closed, no joy no anger. three layers of late spring and autumn scholar official dress: inner plain hemp cross collar robe, middle silk floss padded robe showing a sliver at the collar, outer charcoal black fine plain silk long robe, one piece cut, cross collar right lapel, wide sleeves with drooping cuffs, hem at ankle, plain woven silk sash, plain bronze belt hook without inlay, plain hemp trousers, thick soled wooden clogs with hemp upper, matte fabric almost black in shadow, faint diamond and geometric meander damask visible only in light. a chipped jade jue hung on an old silk cord inside the sash, half hidden under the robe, only the broken edge showing through a seam, that broken edge polished glossy from forty years of touching, the single glossy highlight against matte cloth. photorealistic pbr, subsurface scattering skin, visible fabric weave and wood grain, 8k, neutral grading