Midjourney教程(绘画提示词)

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photorealistic in-engine cinematic still from a aaa chinese mythic action game, final-frame unreal engine 5 render, lumen ray-traced global illumination, nanite micro-geometry, physically based materials with controlled detail, virtual 85mm cinema camera at f/2.8, aces filmic tonemap, clean cinematic composition, one focal point, generous negative space, soft atmospheric background. vertical 9:16 medium shot. a beautiful chinese woman sits sideways on a low dark stone ledge in the lower left, her face on the 1/3 line and clearly lit, about one quarter of the frame. she wears a simple ivory silk gown with clean folds, a tall black-gold crown, long half-tied hair, a black guqin across her lap, her hands resting on the strings with five natural fingers, unshod feet with five toes and a natural arch, one faint amber scale shimmer at her temple. a colossal eastern dragon head enters from the upper right, body out of frame: deep teal scales, one hero area of facial scales with subtle micro-relief and soft specular, a calm amber eye, three long white whiskers, a mane simplified into three large masses, mouth closed, majestic and beautiful, not grotesque. one cool moon key from upper left on her face and the dragon's brow, one warm amber rim from the mane on her hair and shoulder; no other light. dark teal mist, a single pale value block behind the dragon, 45% negative space. ivory, deep teal, amber and one vermilion accent on her lips. face and hands only with pore-level skin and vellus hair, one hero material, other surfaces simplified; soft contact shadows where her feet, gown and guqin meet the stone. background softly out of focus, atmospheric perspective, subtle halation, fine grain, clean uncluttered composition, final-frame cg render, not an illustration, not a painting
high overhead wide shot, a pale white beach filling the lower three quarters, sand so fine that grains are barely visible, its surface marked by wind-smoothed arcs; a few rows of faded grey footprints remain, broken in outline and reduced to shallow depressions, running from lower left toward the far distance and erased in stages by the sand. the sea at the far edge is only a thin pale grey line blurred by haze, almost the same value as the sky, with a wide expanse of mist-white sky above it, empty in every direction. three objects lie in the sand in a triangle, several paces apart: a brown wooden walking stick pushed in at an angle, its shaft polished smooth, its end blunt and rounded, fine wear lines across the grain; an old copper hair clip half sunk, the metal showing #d88737 with patches of verdigris #1c826f, a tiny begonia pattern chased into its face; a length of bone bleached to #ccf6f9, rounded by water, no edges left. at each contact point only the faintest shadow and a thin rim of displaced sand, no long cast shadows. overcast diffuse light through haze, contrast about 1:2.5, no directional source, brightness capped at #f3e6c6 and #ccf6f9; the frame holds together through material difference — warm brown wood #863719, old gold copper #d88737 with verdigris, cold white bone #ccf6f9, mist-white sand with #6ed6ef wind-shadow lines. flat 2d hand-painted animation film still, cel shading, paper grain, mineral pigment texture, sand swept in light stipple, the objects picked out with small strokes of wear; 16:9, 40mm overhead, camera about two meters above eye level.
captured from a high-angle, oblique vantage point, this scene showcases an english naturalistic meadow garden, designed using the "new perennial" planting style to create a contemporary, naturalistic rural landscape. the entire composition is bathed in the soft, backlit glow of the "golden hour" (morning light), set against a clear, pale-blue sky. this is a professional-grade landscape photograph, characterized by realistic textures and a profound sense of spatial depth. **foreground:** delicate, silvery ornamental grasses (such as *stipa*), wild white daisies, pale purple perennials, and small blue blossoms are arranged in a natural, scattered pattern. a loose gravel path winds through the space, featuring a shallow, circular stone water bowl. sunlight filters through the foliage, casting dappled shadows and evoking an atmosphere of "ordered wildness." **midground:** to the left, a weathered wooden deck hosts a light-gray outdoor fabric sofa, a collection of terracotta planters in varying sizes, wooden lounge chairs, and a small coffee table—all oriented toward a large, irregularly shaped natural pond on the right. the pond’s edges are soft and organic, planted with wetland herbs, reeds, irises, purple flower spikes, and low-growing shrubs. the water surface is adorned with lush white water lilies and pale, lotus-like blooms, interspersed with lily pads; it reflects the blue sky, the shadows of trees, and the surrounding vegetation. beyond the pond lies an outdoor dining and fire-pit area, complete with a long solid-wood dining table, wooden chairs, a custom-built wooden barbecue station, a green ceramic grill, and a circular fire pit. winding gravel paths and neatly mown grass walkways seamlessly connect the lounge area, the pond’s edge, the dining space, and the fire-pit zone, all interspersed with multi-stemmed birch trees, small ornamental trees, and low hedges. **background:** a natural, rolling countryside landscape featuring expansive lawns, mature woodlands, and towering broadleaf trees. in the distance, the lawn stretches gently backward, shaded by the lush green canopies of grand oak trees. the scene is accented by gracefully curved hedges, wildflower meadows, and subtle, tucked-away spots for rural relaxation. this open, layered backdrop transitions seamlessly into the midground, which houses a pond, a dining area, and a fireplace. **materials and lighting:** elements include weathered teak, light-colored limestone gravel, natural timber, a matte-finish ceramic grill, a circular fire pit, a natural water feature, and white water lilies. the lighting captures the soft, warm glow of the "golden hour," complete with dappled shadows cast by the trees. highlights are well-controlled, while the shadows possess rich depth and crisp detail, creating an airy, luminous atmosphere. the image evokes the aesthetic of large-format film—photorealistic, exquisitely detailed, and striking a perfect balance between sharp clarity and gentle softness.
photorealistic in-engine cinematic still from a aaa chinese mythic action game, final-frame unreal engine 5 render, lumen ray-traced global illumination, nanite micro-geometry, physically based materials with controlled detail, virtual 85mm cinema camera at f/2.8, aces filmic tonemap, clean cinematic composition, one focal point, generous negative space, soft atmospheric background. vertical 9:16 medium shot. a beautiful chinese woman sits sideways on a low dark stone ledge in the lower left, her face on the 1/3 line and clearly lit, about one quarter of the frame. she wears a simple ivory silk gown with clean folds, a tall black-gold crown, long half-tied hair, a black guqin across her lap, her hands resting on the strings with five natural fingers, unshod feet with five toes and a natural arch, one faint amber scale shimmer at her temple. a colossal eastern dragon head enters from the upper right, body out of frame: deep teal scales, one hero area of facial scales with subtle micro-relief and soft specular, a calm amber eye, three long white whiskers, a mane simplified into three large masses, mouth closed, majestic and beautiful, not grotesque. one cool moon key from upper left on her face and the dragon's brow, one warm amber rim from the mane on her hair and shoulder; no other light. dark teal mist, a single pale value block behind the dragon, 45% negative space. ivory, deep teal, amber and one vermilion accent on her lips. face and hands only with pore-level skin and vellus hair, one hero material, other surfaces simplified; soft contact shadows where her feet, gown and guqin meet the stone. background softly out of focus, atmospheric perspective, subtle halation, fine grain, clean uncluttered composition, final-frame cg render, not an illustration, not a painting