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1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 木纹
1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 彩虹色 玻璃
1. core concept "pop mart collectible-style 3-view orthographic blueprint, pastel blue-pink color scheme character sheet with front/side/back technical views, disney-like proportions (1:3 head-to-body ratio)" 2. design features "- spherical joint doll structure with pearlized blue-pink gradient coating teardrop-shaped head + oval eye sockets, star-patterned iris effects cotton candy-textured cloud hairstyle with translucent gradient tips geometric abstract patterns on clothing (diamond/wave uv mapping)" 3. material parameters "- cinema 4d standard material + octane hybrid rendering base texture: translucent silicone (sss 1.2/ior 1.45) metallic parts: anodized aluminum finish (roughness 0.3/anisotropy 0.7) special treatment: uv thermo-color shift coating (#aec6cf to #f4b3c2)" 4. 3-view configuration "- isometric blueprint layout with cyan guideline grid background front view: show full facial expression + hand gesture (heart-shaped pose) side view: highlight layered hairstyle + hidden magnetic back structure back view: emphasize tailored clothing + embossed collectible serial number" 5. rendering setup "- studio ring light array (key 5600k/fill 4500k) global illumination + subsurface scattering dual-pass compositing 8k resolution (7680x4320) 16-bit color depth depth of field control (f/2.8 focus on facial features)" 6. style enhancement "- low-poly optimization (hexagonal joint structures retained) blush applied via noise texture for hand-painted feel 0.5px navy blue outline (cel-shaded contour emphasis) virtual display platform reflection (30° angled mirror effect)" c4d production notes use volume builder for fluid-inspired hairstyle modeling enable filmic tonemapping for smooth color gradients implement xyz-axis rotation controllers for multi-view adjustments create material presets (main pastel/accents/transparent parts) 玻璃
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型,站立" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 黏土
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 黏土
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" "精制的细节模型" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
基础设定: 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)"使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃
基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)"使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 基础设定: "三视图技术蓝图,全身展示,正/侧/背三视角等距排列" "卡通ip吉祥物设计,迪士尼皮克斯风格角色表" 核心形象: "圆润q版幼犬,水汪汪卡通大眼睛(折射虹膜细节)" "柠檬黄短绒毛材质,腮红渐变处理,尾巴螺旋卷曲造型" 服装细节: "纯白太空服(科技压胶缝线+呼吸器背包)" "曲面面罩头盔(玻璃折射+金属锁扣+呼吸雾气效果)" "手套/靴子集成led指示灯(柔和蓝光)" 材质表现: "octane渲染器,sss次表面散射(皮肤质感)" "镀铬金属环+磨砂纤维布料+半透明硅胶管" "曲面玻璃面罩(环境雾折射+指纹痕迹细节)" 场景配置: "纯白无限空间,边缘渐变阴影过渡" "三点式环形柔光箱(主光4500k+辅光6000k)" "反射地平面(轻微模糊倒影)" 风格参数: "泡泡玛特潮玩质感,低多边形简化结构" "柔和粉彩调色板,薄荷绿+淡紫环境光" "超高清8k(8192x4608),32位色深输出" 后期处理: "全局光照优化,ao环境遮蔽增强" "运动模糊景深(焦距对准面部)" "卡通边缘勾线(0.8px深灰描边)" 建议在c4d中建模时注意: 使用细分曲面确保弧面光滑 绑定简易骨骼系统便于多视角调整 创建材质预设库(皮毛/玻璃/金属/布料) 设置渲染层分离通道(漫反射/高光/阴影) 玻璃