Midjourney教程(绘画提示词)

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photoreal live-action sci-fi full-body character still, 2:3 vertical. camera at chest height, 35mm lens, eye level, full body fully in frame with a little space above the head and below the feet, three-quarter rule placement slightly right of center, the left side of frame holds open cold grey sky and an out-of-focus ruined city wall, negative space about half the frame. foreground: a defocused broken curb and drifting dust. only one figure, full-body, front three-quarter. human proportions, about 190cm, shoulders roughly three heads wide, limbs long and lean, stance unforced: feet shoulder-width, weight slightly back on the right foot, arms hanging at the sides with lightly bent elbows, a natural small weight shift, as if just landed and reading the distance. full-coverage exoskeleton worn over a human silhouette; plates are matte brushed titanium with fine even horizontal brushing, reflections wide and soft with unsharp edges; joints read as dark sintered ceramic, grainy and non-reflective; hair-thin amber glow inside the seams only, no spill, no bloom. the outer left forearm carries one asymmetric beveled plate a third thicker than the right arm, with one old scratch, the only wear on the shell; two short fin-like heat vanes rise from either side of the spine and end just below the nape, slightly flared. light from camera-left rear at forty-five degrees, one hard cold white daylight source, no fill; the left edge of the plates takes a wide soft cold rim while the right side drops into grey shadow; cold asphalt bounce lifts the underside so the metal keeps its structure; real contact shadow under the feet, debris and dust pressed into a small rolled edge beside his boots. background is a hazy low-contrast ruined city wall under flat cold overcast, softly thrown out of focus. real brushed titanium, real sintered ceramic, real asphalt, real dust, practical on-set armor, arri alexa mini lf, 35mm lens, cool desaturated grade, fine natural film grain, large-format daylight realism reminiscent of greig fraser on dune. no cgi, no 3d render, no game still, no plastic, no chrome, no carbon-fiber weave, no bulky mech proportions, no heroic muscle exaggeration, no posing, no hero light, no full-body glow, no glowing runes, no mouth opening on the mask, no glowing eyes, no duplicate character, no neon, no warm light, no readable text, no logo, no watermark
photoreal live-action giant creature film still, 2:3 vertical. camera below knee height, almost touching the ground, 24mm full-frame ultra-wide, strong low angle, horizon pressed to the bottom edge, extreme near-large far-small perspective; the frame holds its forelimb and neck-chest high center, the top of its head runs off the top edge, one foot is partly hidden behind a defocused slab of torn asphalt, subject fills roughly seventy percent, the rest is dust-filled sky as negative space. only one giant quadruped arthropod creature, only its front section in frame. build is a fast-striking predator: very deep chest, tight waist, long lean limbs, not a bloated brute; four-legged, forelimbs slightly longer than hind, three segments per limb, main load-bearing joints set high, an insect structure scaled to the extreme; a bony ridge runs from the back of the neck along the spine lined with irregular thorn-like spurs, the largest sitting above the shoulder. back plates are layered dark grey-black keratin with fine cracks and dry dust, dark red hide visible in the gaps between plates; the belly and under-neck carry rough unplated hide with vertical folds, damp but not reflective. wedge-shaped head, mouthparts at the front made of four vertical split flaring jaw petals, dark red inside; no eyes anywhere on the head. the pose is the instant just after landing from a height, forelimbs just planted, movement not yet begun, long neck muscles taut, head held low. light from camera-left rear and high, one hard cold white daylight source, no fill; the keratin plates split into a lit half with a wide soft cold reflection and a shadow half held by cold sky bounce, the dark red hide in the plate gaps still readable in the deepest shadow; cracked asphalt and ground debris bounce cold grey up into its lower jaw; each landed foot kicks an expanding dust ring that catches the light as volumetric shafts, particles hanging and slowly tumbling. real keratin plate, real damp rough hide, real asphalt rubble, real dust, practical creature effects blended into live-action plate, arri alexa mini lf, 24mm lens, cool desaturated grade, fine natural film grain, large-format giant-scale light reminiscent of greig fraser on dune, layered haze after roger deakins on sicario. no cgi, no 3d render, no game still, no plastic or rubber look, no bipedal stance, no human posture, no wings, no spiked or hammered tail tip, no big cute eyes, no mammalian features, no glowing eyes, no iridescent shell, no game-style glowing patterns, no large gold or purple areas, no full city visible, no duplicate creature, no neon, no warm light, no readable text, no logo, no watermark
wide shot, moonlit night over still water. she leaps lightly forward, both arms spread, gauze sleeves, sashes and long hair streaming behind her, the gauze almost transparent in the moonlight, misty reeds at the water edge, the moon and her reflection in the dark water, vast negative space above. a young chinese xianxia heroine, 18 years old, slim healthy build, graceful shoulders with visible collarbones, elegant neck, slim waist, balanced hips, long legs. refined oval chinese face, tapered cheeks, gentle cheekbones, smooth forehead, soft jawline, rounded chin, small straight nose, thin delicate lips, curved eyebrows, almond eyes with plum-rose irises, calm attentive gaze, quiet warmth, composed confidence. porcelain-white skin with a healthy pink undertone, realistic texture, no heavy makeup. waist-length coral-pink hair, asymmetric part, long face-framing locks, temple sections swept back into symmetrical side loops, rear hair to the waist, silky ordered surface, separated three-dimensional locks, no frizz. matched symmetrical pale-celadon jade five-petal blossom hair clasps behind each ear with rose-pink silk knots. costume: flowing layered xianxia film robe in a romantic wuxia silhouette — a long layered lingering gown with crossed collar closure, wide dangling broad sleeves and sheer translucent gauze over-sleeves drifting weightlessly in the air, a soft waist sash with long trailing ribbons that float and swirl, multi-layer skirt with soft flowing petal hems and an opaque fitted layer beneath, blush-rose and pale-celadon and cream palette, delicate floral embroidery with silver-blue piping, silk and gauze with visible weave and flowing translucency, natural elegant drape. no machine parts, no mechanical core, no modern elements, no qixiong bodice, no armor, no corset. cinematic beauty portrait, romantic chinese wuxia film still, 35mm anamorphic lens, shallow depth of field with large creamy bokeh of lantern lights behind, strong backlight raking through the hair so every strand glows translucent, teal-and-amber colour grading with deep teal shadows and warm golden highlights, fine film grain, soft anamorphic lens flare, gentle highlight bloom, dark areas keeping detail, skin with visible pores, silk and gauze with visible weave and flowing translucency, no flat lighting, no plastic skin. 没有不自然的、密集的高光点。不要有过度的细碎模块重复的伪高细节。该简约的地方要简约。一切不需要细节的地方,都不要细节化处理。 not black hair, not dark hair, not brown hair, not purple hair, not orange hair, not full lips, not thick lips, not bee-stung lips, not western lips, not plastic skin, not airbrushed, not flat lighting, not cosplay costume look, not cgi render, no machine parts, no mechanical core, no text, no watermark.
photoreal live-action sci-fi character close-up still, 2:3 vertical. camera slightly below the mask, 85mm portrait lens, eye level to three degrees up, very shallow depth of field, focus locked only on the horizontal narrow visor slit and the seam where the chest plates meet, shoulders and back of head falling softly out of focus. left third of the frame resolves the defocused dark overcast sky, the rest is a wide field of shadow, the figure sits low and small in the frame, negative space over sixty percent. only one figure, head and shoulders only, no full body. the armor is a worn shell over a human silhouette, not a machine: shoulder width close to a real person, narrow shoulders, long neck, no bulky pauldrons, no big chest block, no protruding mechanical joints. the mask is a single piece with no mouth opening, its face is one horizontal narrow visor slit of deep black glass, no eye color, no visible eyes; the lower mask is a sharp beveled wedge. plates are matte brushed titanium with fine uniform horizontal brushing, reflections wide and soft with unsharp edges, never a mirror highlight; the joints beneath show dark sintered ceramic, fine grain, fully non-reflective. the only light on the armor is a hair-thin amber glow inside the plate seams, contained within the seam, no spill, no bloom, no glow onto surrounding metal. the asymmetric beveled plate on the outer forearm enters at the bottom edge, carrying one old scratch, the only wear on the whole shell. the pose is the instant just after the mask has closed: head lowered a little, chin pulled in, shoulders still down, no action yet begun. light comes from camera-left rear and slightly high, one hard cold white source, no fill, no beauty light; the left half of the mask is cut into a highlight plane and the right half drops into deep grey shadow with a crisp terminator; cold bounce from the ground and surrounding concrete lifts the shadow just enough to keep structure without going black; fine windborne dust hangs in the beam as one narrow shaft of light. real brushed titanium, real sintered ceramic, real black glass, the visible jaw and neck showing real pores, practical on-set armor, arri alexa mini lf, 85mm lens, cool desaturated grade, fine natural film grain, large-format cold-realism cinematography reminiscent of hoyte van hoytema on dunkirk. no cgi, no 3d render, no game still, no plastic, no chrome, no carbon-fiber weave, no bulky mechanical chest or pauldrons, no mouth opening on the mask, no glowing eyes, no bloom around the visor, no full-body aura, no glowing runes, no cyberpunk neon, no warm light, no readable text, no logo, no watermark